starsector hull forge. take these to a system with a red star in the lower left of the system map called seele. starsector hull forge

 
take these to a system with a red star in the lower left of the system map called seelestarsector hull forge  Definitely take your time to learn it in simulation because the Doom is like a Dodge Viper -- it will try to kill you

add a line to csv file. Edit- almost forgot that putting a Alpha core on the. Join a faction to gain useful support and represent them in war and peace, or start your own. You get more worth from the supplies and materials if you just salvage the ships you don't want instead of capturing them and selling them on a market. Starsector community and all Star Wars fans. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. hullmods. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout – Received numerous complaints it was OP for the missile forge. Evolution 3. ago. There is a mod that updates the JRE of starsector in the discord server. 8. 1. 96a] Industrial. The Prometheus is a capital-sized ship and is a Civilian Grade Hull, resulting in a very slow burn speed. fs. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. I liked armor tanking in 0. lang. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. 96a] Industrial. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. Diplomacy events see faction relationships changing over time. changed: robot forge: -changed the default robot forge power from 1 power per 500 crew, to 1 power per 100 crew -changed the way nanoforges were calculated, so its now caped at the robot forge power from your robot forges. As you see, you will have just +- 50% hull damage of this weapon, with 300 whield dps. TheThunderhawk • 3 yr. 1. Alternatively, you could download the console command mod and use infinitefuel. 1] Yunru Core +. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. . HMI adds like 3 or 4 systems worth of exploration content. you want a carrier protected from the front by a line cruiser) you assign the escort the escort orders. 0 Mod, the choice for serious players seeking advanced features and customization options. Nexelerin seems to be overriding Mayasura's relations with all vanilla factions, setting them all to neutral. 5 – 10/31/23. Just a note that any research station u can find has a chance to let u use a forge template, its a bit annoying to remember where. Ships with officers piloting them or permanent hull mods are always recoverable, yes. Sorry this took so long, uni this year killed and. a – Campaign content expansion with. 3. I have just found that the starsector modding community really likes their giant mods. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. The Special contact you get at the Prism Freeport with Nexerelin is great. Evolution 3. Ship Loadout Guide (1/?) - Hullmods and Flux. 96a-RC10] BigBeans Ship Compilation. Focus on systems with a remnant presence, especially ones with a medium or high warning level. ago. cassandra112. Normally, hull is protected by armor. An exact setlist wasn't found. Be careful when boarding ships. Hammerhead is, IMO, defensively superior. Logged. The launcher works, but the loading screen to the main menu is where it crashes. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. armor weakens incoming damage and is more resistant to ballistic weapons than energy. Pristine nano-forges can also be found in research and mining stations. Stacks well with +20% to performance from a level 5 pilot. Here comes the Star Wars mod in the year of 2020. Elevate your Starsector gameplay with the [0. There are 3 industries, the lab, deconstructer (i forgot the specific name) and constructer (again forgot specifics). v2. The broken ones you put in some sort of research facility and they recover a blank template. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. Quote from: geminitiger on September 06, 2021, 08:05:19 AM. 96a] Industrial. It felt good - but I did feel like I was maybe making off like a bandit due to some bug. 1. 96a-Complied with MagicLib filename changes-Minor stat adjustments here and there, nothing too big-Definitely forgot some other minor things -Accordant-class BattlecruiserStarsector > Mods > [0. It can deal crippling hull damage, though, and wipes out most fighters easily. Pro-Tip: you'll want AI cores to use the things. Everyone is welcome There are only 3 guidelines: 1. Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). It converts metal and heavy machinery to supply. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. With our comprehensive installation and usage guide, you'll be able to install and use [0. 96a] Industrial. Evolution 2. The base flux dissipation rate is reduced by 5%, and the repair rate for disabled weapons and engines is reduced by 25%. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Once activated, it refines 185 ore and 1 heavy machinery in you inventory per day and in return gives 1 custom commodity (Platinum) until the inventory is out of source materials. In terms of 'lore friendly', the Tempest (and Shep) is the proof-of-concept. ago. -Engage, Harass, Eliminate are all different things. ago. Some hullmods are built into ship hulls and cannot be removed. Obviously, we still get to kee. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. Pondering trying to give it some. Dri. used the D version. 96 Update Updated code to handle MagicLib changes Added new ship, the Celestial Guide Added new fighter, the Gamma Racer. 2. « Reply #56 on: August 27, 2022, 10:04:06 PM ». r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. . Sounds like some sales BS. New player and wondering if there are any S-Tier hull mods that people use all the time; Reinforced bulkheads is something I try to use as often as possible, but I'd like to hear. 95a] Industrial. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. Blueprints, Doctrine, and Production. 1a] Forge Production v1. Its sort've like starsector's intended difficulty once you've taken the training wheels off. Pristine Nanoforges have a base price of 200 000 credits. Posted April 30, 2022 by Alex in Development. Re: [0. c - Campaign content expansion << < (366/413) > >> SirHartley: Not a bad idea, tbh. 5. 96a] Industrial. 95. Almost* every hull mod has a situational usage (except Flux Coil Adjunct ) Even Flux Distributor has a (very niche) use; combine it with Safety Overrides (& maximum vents) for when you absolutely positively *have* to fire 5. Even if it's not, taking hull damage can cause crew losses. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. With our comprehensive installation and usage guide, you'll be able to install and use [0. To install, simply download the . Step by step on: How to use the Hull Deconstructor. Channerchan • 1 yr. These are meant for broader use within the Starsector. • Over-Engineered: Provides 20% OP bonus and. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. Heavy industries produces $25k of personal budget per unit of production. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. I stole Atlas and Prometheus blueprints from the Church, Phase Frigate blueprints from Tri-tachyon, a nano forge from Hegemony. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. Fatal: Ship hull spec [csp_griffinP] not found. They are both flagship and AI fits sprinkled all over the place. Missile Autoforge (hullmod) An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. RuntimeException: Ship hull variant [kite_Stock] not found! java. 1. Compatibility improvements I intend to make once other mods update for 0. 96a] Industrial. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. 0. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. 95. lang. Battlecruiser: I think you already get it. 95. ago. aaronrizz • 3 yr. Actually you're not wrong, this is probably the best QoL skill there is. 10. - Additional armor and hull and flux dissipation for Persean League (midline) basic station. Evolution 1. 95a] Hullmod. f - Campaign content expansion. 96a] Industrial. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. With our comprehensive installation and usage guide, you'll be able to install and use [0. Some hullmods are built into ship hulls and cannot be removed. ago. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. Hull Forge - yes, I understand the mechanics. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. You are talking about Industrial Evolution’s forge templates, I think. Variable Assembler produces small amounts of the item, but doesn't use an industry slot. A capital sized Refinery/Forge ship based on Ontheheavens Forge Production hull mods. 1 - should be save-compatible with 1. 208 armor damage 71% reduction. 95. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. --- End quote ---I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. Chaos is all around and uncertainty fills the air of every hive world, forge world and agri-world of what shall happen next. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. 3. This tool is built by defenders for defenders. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. 5 with ease and take your gaming experience to the next level. r/starsector. 5: Super duper compatibility for 0. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)The Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. Ships. 96a] Industrial. It converts metal and heavy machinery to supply. Added a setting for unlock of ability and hullmods at game start. json. 3. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. Thorrbane • 1 mo. Gamma makes accurate copies. 9. The maximum order value appears to be capped at the lower of the actual maximum and your budget. 0. Quote from: Elijah on April 20, 2017, 03:42:10 AM. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. Whenever I hover over a hullmod or hullmod blueprint from the Iron Shell mod it causes my game to ctd. There’s a modded faction called HMI (Hazard Mining Incorporated). All vanilla station hangar modules receives a Carrier Core and a Modern Carrier hullmod that fits the tech theme. -changed C-nanoforge power from 0. 96a]Epta Consortium - 2. I hear proponents of that a lot and I don't think it's at all true. 1. 1. ago. Added a setting for unlock of ability and hullmods at game start. Will be interested to hear more. 1. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. The Armament Support System consumes AI cores and the other one is called Special. 5. So you might want to wait until this bug is fixed. Various Effect Supports. After each step, check to see if the problem is gone: 1. Discuss modding Starsector here. They work perfectly fine. 2D RPG/Trade/Fleet Combat Game. - Added Micro-Forge system * Used by the BasileusElevate your Starsector gameplay with the [0. Reloads at a random interval of 10-15 seconds. 3. The Starsector Modded playthrough has been turned on its head because we got dumped by the Volkov Industrialist Conglomerate. . How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. 96a - Campaign: * New/revised miscellaneous dialogue, descriptions, and interactions * Added special interaction for the PK mission. 1 - should be save-compatible with 1. 3. 96 changed some UI code and some mods can have. IMHO it's better to synergise Advanced core with Optics mod for a hard-hitting long-range 4-turret battleship, or forget that, use autopulses and plasma cannons (or whatever) and shield/flux mods to maximize the time a paragon can use its shield system to tank any given amount of damage by switching between shields. Oh, and cute girls. 16. The broken ones you put in some sort of research facility and they recover a blank template. 5. 16. Only up to date for version 0. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). The theme has a early 1900s German aesthetic. hull deconstructor (deconstructs every ship you put into the special ship storage and makes forge templates out of it - like the one you asked about, you also need empty forge templates) Hull forge - requires an industry. 1. - Lynx hull increased to 4500 from 4000, armor increased to 650 from 600. 95. loading. 9. How to get blueprints by raidingAdding Built-in hull mods to different ships. -hull 10000 > 9000-max flux 13000 > 12000-flux dissipation 900 > 800-top speed 45 > 60-maneurability increased slightly-shield upkeep 0. Use an Astral or an XIV Legion, not a base Legion. (5,7) 15 damage, 85% reduction. 2. RuntimeException: Slot id [WS0001] not found on hull [huginn] java. With its powerful features and user-friendly interface, Starsector Forge has become an. Not completely true. 1 (yunruhullmods) Fleet Action History 1. 12. - look for "maxLogisticsHullmods":2, - change to whatever value you want. So i heard something about a mod adding more hull mods and was very interested. (10% armor and hull damage repaired after battle at no cost and increases ship recovery chance by 25%. 350 shield dps. Go to starsector r/starsector. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. TheThunderhawk • 3 yr. ago. combat. I. Arranging holidays in an embrace with the Starsector is priceless. Re: [0. and you could get a 3 days production report right after activating an ability. ago. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". 7. Evolution 3. scripts. Re: [0. fs. It also sync very well with repair, logistic and endurance skill. You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. Quote from: SonnaBanana on September 11, 2022,. This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. Appropriate industries are Heavy Industry or Orbital Works. 95. If a ship can be fit for the AI though, I made the fit for the AI. 16. Industrial Machine Forge 3/6/9/15 Every 3 days and have 1 or more heavy machinery consumes 25/75/150/250 metals based on hull size generate 5/15/30/50 heavy machineryJust a list of all the bar missions (and my ratings) you can find. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout - Received numerous complaints it was OP for the missile forgeWelcome back today we are doing a Starsector hullmods tier list. Quote from: Malignity. combat. If you are on iron shell 1. III, at less than 1/3rd the cost. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. some d-mods are even objectively better end-game I'd argue. • 2 yr. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. These buildings cannot be build normally but have to. The Hull Forge wants templates that are empty. Nes's SAW Ships: Nes's SAW Weapons: Spoiler. Starsector > Mods > [0. 95. Guide. Beware though it increases ordinance points for all ships. NEWSPAPER ARCHIVES: Vancouver Daily Province Archives 1894 - 2021. Reply reply AmusinglyAverage. ago • Edited 1 yr. Upgrade the station to heavy and capital shipyard, and install nano-forge to improve the ship production quality. It was then at commented and written by Ayomide. 93. ago • Edited 1 yr. Oh, and cute girls. This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. 240 AI ship points means 50% boost up to -50%. New feature: Plausible way of obtaining hullmods - salvage from. The Starsector Mod Index holds a lot of them (anything marked 0. Combat endurance on AI core gives +15% readiness, 35% now. e - Campaign content expansion. AutomatedRepairUnit. 7SF Utilities adds many miscellaneous parts all the way from more crew rooms to docking/landing pads . Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. . 9 burn is the minimum I'll allow for my ships, so if I have to burn a story point to go zoom zoom, that's what I'll do. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. -Hull Beam I, II -Decreased flux/damage ratio from ~0. Re: [0. A 25% penalty to upkeep for everything is painful. 96a] Carter's Freetraders - V 1. 96a] Industrial. An impact by weapons fire, another ship or other object, or an explosion from a disabled/destroyed ship, will reduce armor HP in the. 3 = Additional balancing of various hulls Added the Storm Bringer battlecruiser, Warp Diver Electronic Warfare destroyer, Comet Tail missile frigate, and Plasma Burst superfighter. 0. DME adds some new enemies to fight, and Seeker. one that allows custom searches through editing a CSV file. Weapon modules no longer generate flux. 7. Evolution 3. Or, just embrace being op and make upkeep low. This number confers total hull damage immunity until the armor in a targeted area (tiles in your ship model at the bottom screen left) is destroyed. The button is basically saying that your colony is the same as pirate base. Eji1700. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. 95a or higher should work fine),. However, it was apparently removed, due to the author bitching around or something else, and I'm looking for something good and balanced. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. B - compromised hull, faulty power grid. LoggedStarsector > Mods > [0. Anyway, have fun. 3. Gamma makes accurate copies. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. You then take the new blueprint to. The large ripple uses a lot of video memory. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. 26. Fixed – Hull Forge crash when printing a ship (Mod Incompatibility with GundamGC…) Fixed – Rift Generator can no longer spawn on planets with minefields (new game) Detachments; Fixed – Ability now gets added to your hotbar after the tutorial ends; Fixed – Now properly transfers weapons and fighters on creation Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. I'd like to know your opinion. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. As far as I know, the deflector shields come built-in. Not saying it doesn't have a use, just that it feels like an early story. Elevate your Starsector gameplay with the Forge Production v1. Requires LazyLib, Console. 95. Their exclusive living hull designs (seen. 1 / 10. Evolution 3. Shield adjusted to be weaker with poor dissipation and 0% dissipation when shields are. 95. • 4 yr. 69K subscribers 5. Installed. Build a military, ship hull and a basic assembly on the same planet for a special surprise. 1. Only up to date for version 0. Azrael9986 • 4 yr. Now what you need to do is put a forge template inside a Hull forge. 3. Ship Catalogue / Variant Editor (SCVE) v1. Quantum Heatsink hullmod: - New extra system: Cryoflare. Every mod will need a Mod_Info. View Mobile Sitei recently filled my game with mods, but when i go to load it, it says "ship hull variant [kite_stock] not found" i went into the log, and it read "ERROR com. 1a-RC6 Vanilla Starsector in D tier, whew. You can get the same amount of bays with two Colossus Mk. 0: - Change Starsector version to 0. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. They are symmetrical, have lots of ballistic weapons, hull and armor. - Now enforces a specific version of Starsector and notifies with a useful crash message if the wrong version. Industrial. 96a] Fleet Size By DP by Chozo [0. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge. ago. 3 with ease and take your gaming experience to the next level. "It appears to be a nano-forge but at massive scale" is the Constructor. Phase Lib. Evolution 3. Azrael9986 • 4 yr. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options.